2. Debuffs for Enemy Mobility Control
Debuffs don’t just hinder the enemy’s damage output or Diablo 4 Items defenses; they can also impair their mobility, giving you more control over the battlefield. When enemies are slowed, stunned, or disabled, it makes it easier for you to maneuver around them, dodge their attacks, and reposition without fear of getting overwhelmed.

Slow (Debuff): Slowing enemies drastically reduces their ability to catch up with you, giving you the chance to escape or reposition freely. Many slow debuffs also stack, which is especially helpful against fast-moving enemies like Vilnuus, who can quickly overwhelm you if left unchecked. Use Chill effects or Slowing spells to keep enemies at bay.

Stun and Freeze (Crowd Control Debuffs): Stunning or freezing enemies can completely disable their ability to move for a short period, giving you a window to reposition, recover, or unload your most powerful attacks. Stuns work particularly well against bosses or elites with strong mobility, preventing them from closing the gap when you need to move.

Rooting (Debuff): Some abilities or items can root enemies in place, preventing them from moving. This can be especially useful against melee attackers who rely on closing the gap between you and them. You can take advantage of the debuff by creating distance and launching attacks from a safe position.

Weaken and Weaken Movement: Certain debuffs can also reduce enemy movement speed or reduce their ability to chase you. Apply Weaken effects to slow down the enemy’s approach, or use slowing debuffs on groups to avoid being overwhelmed.

Poison or Bleed Effects: These debuffs often cause enemies to slow down due to the status effects or terrain manipulation. For instance, poison clouds or explosive traps that deal damage over time can cause enemies to Diablo IV Items for sale hesitate or become less mobile when trying to avoid the damage.